Monday, 24 April 2017

Well that took longer than planned!

I'm aware that it's been a while since I think posted. I've been busy with stuff at home and also getting the tanks below painted.

I've been getting the chieftains for my  team Yankee British force. I've attached some pictures below, including a comparison with a Battlefront Centurion tank.

The Centurion and the Chieftain

Platoon 1

The command tank

Platoon 2

Platoon 3

The complete force so far.

Wednesday, 15 March 2017

Monday, 6 March 2017

Oh crud, March already!

Hello again! Due to a skiing holiday I've slightly missed the March challenge deadline, however I have at least met my targets.

This month I've finished the Panzergrenadiers and Panzer Pioniers. I've also painted up all my Necromunda figures.

In addition I've also built all my 100pt British Team Yankee force, as you can see below.

Finally, I'm also trying out painting a Soviet Strekovy Company for Operation Bagaration. This is intended to test some speed painting techniques. I'll let you know how this goes.

Sunday, 19 February 2017

Gangs and Animals

So I've got some more stuff done.

First are these farmyard animals (and shepherds) picked up at Britcon last year. Sadly I can't remember the manufacturer.

Next up are my remaining Van Saars for Necromunda, 2 Gangers and 3 Juves.

Finally, 4 Escher Gangers and a Juve for Necromunda.

Monday, 6 February 2017

My god, is this an update?

Yes. Yes it is...

The Panzergrenadiers, Panzerpioniers and even the Necromunda Hired Guns have been finished. I've even built the final Chieftain tank for my Team Yankee force (Just all the support to go)!

So here is the Panzergrenadier platoon

Panzerpioneer Platoon

Necromunda Pit Slaves

Necromunda Underhive Scum
 Necromunda Ratskin Scout

Tuesday, 31 January 2017

January Blues

Well it's been looking a bit barren here lately hasn't it! This month I've been working on some panzergrenadiers and pioneers. They are almost done, but thanks so a spate of poor weather delaying varnishing, they have not been based yet. I have also nearly finished some hired guns for necromunda and built 9 cheiftains and 2 Lynx heliarm. As you can see, there's been a lot of semi completed projects, hence the lack of updates.

My aim for next month is to finish them off and get more of my Team Yankee force built. I've also been playing several games of flames of war, in preparation for corrivalry this coming weekend.

Friday, 6 January 2017

New Year, New Look!

Well this is something I've been wanting to do for a while. Behold the new shinier version of my blog! I've set up a battlefield and taken a few photos, so I could use the best as a background image, you may see the other pictures another day!

To celebrate I've done a battle report for the blog, vs my friend Andy's Tankovy list in the No Retreat mission.

Soviet Tankovy (Regular Support), Tank Company, from Red Bear, page 20

Compulsory Tankovy Batalon HQ (p.21) - CinC T-34 obr 1942 (45 pts)

Compulsory Tankovy Company (p.22) - Command T-34 obr 1942, 9x T-34 obr 1942 (350 pts)
- 3x Upgrade T-34 obr 1942 to T-34/85 obr 1943 (90 pts)

Compulsory Tankovy Company (p.22) - Command T-34 obr 1942, 8x T-34 obr 1942 (325 pts)
- 3x Upgrade T-34 obr 1942 to T-34/85 obr 1943 (90 pts)

Anti-aircraft Platoon (p.23) - Command DShK AA truck, 2x DShK AA truck (55 pts)

Tank Killer Company (p.134) - Command SU-100, 2x SU-100 (230 pts)

Tank Killer Company (p.134) - Command SU-100, 2x SU-100 (230 pts)

Spetsnaz Platoon (p.75) - Command SMG, 2x SMG, 2x Captured Sd Kfz 251 half-track (100 pts)

1515 Points, 6 Platoons 

To counter this I had high hopes for my Reichsgrenadier company with 11 Pak 40s

German Reichsgrenadierkompanie, Infantry Company, from Fortress Italy, page 84 

Compulsory ReichsGrenadier Company HQ (p.85) - CinC SMG, 2iC SMG (35 pts)
- Upgrade CinC SMG to CinC Panzerknacker SMG (5 pts)
- Upgrade 2iC SMG to 2iC Panzerknacker SMG (5 pts)
- Panzerschrek (20 pts)

Compulsory ReichsGrenadier Platoon (p.85) - Command Rifle/MG, 6x Rifle/MG (120 pts)
- Replace Command Rifle/MG, 6x Rifle/MG with Command Panzerknacker SMG, 6x Panzerknacker Rifle/MG (35 pts)

Compulsory ReichsGrenadier Platoon (p.85) - Command Rifle/MG, 6x Rifle/MG (120 pts)
- Replace Command Rifle/MG with Command Panzerknacker SMG (5 pts)

ReichsGrenadier Machine-gun Platoon (p.86) - Command SMG, 2x MG42 HMG (55 pts)

ReichsGrenadier Mortar Platoon (p.86) - Command SMG, 2x Observer Rifle, 4x 8cm GW34 mortar (100 pts)

ReichsGrenadier Anti-tank Gun Platoon (p.87) - Command SMG, 3x 7.5cm PaK40 gun (120 pts)

ReichsGrenadier Pioneer Platoon (p.87) - Command Pioneer Rifle, 9x Pioneer Rifle (180 pts)
- Replace Command Pioneer Rifle with Command Pioneer Panzerknacker Rifle (5 pts)

ReichsGrenadier Scout Platoon (p.88) - Command Rifle, 4x Rifle (85 pts)

Tank-Hunter Platoon (p.142) - Command Marder III M, 3x Marder III M (255 pts)

ReichsGrenadier Tank-Hunter Platoon (p.89) - Command Marder III H, 3x Marder III H (200 pts)

Rocket Launcher Battery (p.145) - Command SMG, Observer Rifle, Kubelwagen, 3x 15cm NW41 rocket launcher (105 pts)

ReichsGrenadier Anti-Aircraft Gun Platoon (p.91) - Command Sd Kfz 10/5 (2cm), 2x Sd Kfz 10/5 (2cm) (65 pts)

1515 Points, 11 Platoons 

After setup, the table looks like this.

 Pioneers deploy on one objective.

 Panzerknacker wielding Grenadiers deploy on the other objective.

AA trucks cower behind a wood for the game.

SU-100 occupy the centre of the battlefield

After the Soviet infiltration the Spetnaz move a bit too close to the pioneers. Two flamerthrower teams charge out of the church but disappointingly only manage to knock out the command team and their halftrack.

Meanwhile the SU-100 start to enjoy life under a cloud of smoke.

While the Tankovy pummel the pioneers in the church (knocking out a stand), the first reserve (the trained Marders) turn up managing to knock out 2 tanks and bail a third at long range. They then stormtrooper to avoid return fire.

The Soviets press in on the church and start to whittle down more of the Pioneers with shooting

With the T-34 closing in the Germans pick their moment and deploy the Marder ambush. They target the lead company at close range using positioning to ensure the T-34s will only have three tanks able to shoot without moving the whole platoon. Meanwhile the trained Marders pop out for shots at the front of the company. Despite shooting trained troops at close range they only knock out 1 tank, then fail to stormtrooper. Meanwhile the veteran Marders knock out 2 more tanks and bail another tank before stormtroopering to put another of the T-34s at long range. The Nebelwerfers bail a tank, and the Spetnaz halftrack. Sadly this does not cause a platoon test

It was time for the soviet response. All the bailed vehicles remount, and those that could targeted the Marders. Despite their weak armour, the Marder platoons were only taking a few shots each needing 4s and 5s respectively. With average hit dice alone, I would lose one or two Marder in each platoon, but could probably finish the T-34 company with the next volley of fire. So how did that go?

Yep, two dead platoons!

So plan B, with the Pioneers bravely holding on, but slowly crumbling, the bulk of the Grenadier platoon head over towards the other objective. Meanwhile a second grenadier platoon also arrive to help secure the objective, but fail to dig in.

With that the T-34 line up to machine gun the none dug in infantry.

With a raft of failed infantry saves the T-34s mow down most of the platoon and run over the rest of the platoon. They then assault into the second platoon. The panzerschreck misses and the assault kills most of the defenders and one of the T-34s. The command team breaks off but fails to unpin the turn after. With that the 2iC sprints towards the objective. As long as he passed the stormtrooper roll I would contest the object next turn and win the game.

The Paks knock out another two tanks and break the platoon. The company commander did not join the platoon so he could contest the objective. Thankfully the 2iC made his stormtrooper roll, and I won the game 4:3.